
However, R* seriously needs to consider tweaking their A.I. It prevents the game from being too easy in my opinion. Now, there's nothing wrong with aggressively taxing A.I.
#KILLING FLOOR 2 ENEMIES JUST SPAWNING OUT OF NOWHERE FULL#
There have been times where I would have a full health bar with super heavy armor equipped, and I'd get one shotted way before I even approach an objective, or enemies appearing right behind you from thin air, as if they were Houdini. just seems to have farcical superhuman accuracy at times, paired with some ludicrously glitched spawn points, no matter the aim lobby or difficulty level. All it takes is one hit from an AI (which often seems to come out of nowhere with no one anywhere near you), and your one life is gone.įor the majority of my time spent in GTA online, I've encountered quite a few missions where the A.I. Me and my crew have tried it so many times, on both normal and hard and it seems to make no difference. The ultimate problem seems to be the AI.it's just too good. Will admit that most of the time I do it solo, I lose the first life. Snipe one, one re-appears, snipe again and repeat. There is a spawn point in front of a door.

Probably helps if you learn where the spawn points are. Whats so hard about it? I've done it solo no problem. When you say jump down into the hangar, do you mean literally jump off it or down via the stairs at the back left? Because I've died every time I've tried to jump off it (parachute doesn't deploy), and going down the stairs undoes all the work you did killing everyone at the front because it takes so long to get around from the back.Įither way, at least half the time someone on the team gets one shotted by some insane AI sniper. If the Buzzard doesn't spawn at Sandy Shores then you're pretty much done for I agree. If you stay in one spot tying to thin the herd, you could be there for a long time. The key with this mission, and any others with lots of spawning AI is to keep moving. With more than 2 and no Buzzard, drop everyone on the hanger roof too back each other up. The guy on the roof take out the remaining army guys, then jump down into the hanger. The plane pilot can land and take out the lazer at the end of the runway. Using a Buzzard is the best strategy, without a buzzard I've had luck (depending on the number of players) with dropping one guy who has a rocket launcher on the roof of the hanger where the cargo bob is, from there he can take out the 2 lasers. Its not that bad, you just need a strategy.

That mission where you have to blow up the Lazers at Zancudo then steal the Titan springs to mind (you use Ron's Velum at the start to get there).
